Zombies Ate My Neighbors contains one unused music track.
There’s not enough that’s been added in here to make it worthwhile for those who have fond memories of playing it back in 1993, and the rough edges will likely put off most newcomers. The Blob monsters can only be destroyed with cold weapons. Ultimately Zombies Ate My Neighbors is a good game that’s sadly been poorly treated with this port. It would grant 1000 points when a certain number of Blob monsters are destroyed. While partially coded in, this bonus was never finished. This text appears in the ROM at address 14CC5: Change address F9271 from 8E to 91 to apply this palette to the first level, Zombie Panic. This snowy winter version of the standard neighborhood palette is never used. This item has no function - it cannot be used. The original purpose of this graphic may have been different, however, as it's also found in the prototype, which has no flamethrower.Ī HUD icon for the paint can also exists in the prototype (above, right), but doesn't seem to correspond to any item you can add to your inventory. This graphic is used for the flamethrower weapon pickup, which is hidden inside of a wall that conceals the player. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Zombies Ate My Neighbors for Wii.If you've discovered a cheat you'd like to add to the page, or have a. While this is technically used, it's never visible through normal play. The graphic does, however, resemble the in-game radar, and perhaps at one point in development the radar was only accessible by using this item in particular. This odd machine can't be used at all, and has no apparent function other than taking up inventory space. This grey potion is functionally identical to the mystery potion already used in the game. In the prototype, the banana is functionally identical to the tomato. These graphics are used for the banana in the prototype the popsicle uses the banana graphics too. However, graphics for the banana still exist in the ROM. In the final version, only the HUD icon (left) still remains, but a sprite-based "pick-up" version (right) exists in the prototype. The banana is functionally identical to the popsicle weapon, and uses the same graphics. Several items and one weapon are unused, but unfortunately most of them have no function.
#Zombies ate my neighbors snes cheat codes driver
One of the NPCs in the credit level will give you the code QSDZ for all ten victims, however the codes for fewer than ten victims are never revealed.Located at 0x88007 is some copyright text crediting the sound driver to David Warhol.ĪUDIO DRIVER (C) 1992 DAVID WARHOL ALL RIGHTS RESERVED Unused & Dummied Out Items Once complete, you will be prompted to enter a name for the high score (if you scored high enough to have an entry in the high score table). Similarly, these passwords are for accessing the credit level. QXTD JXTT RXTC CXTK VXTQ PXTL ZXTJ NXTW TXTX SXTR The first code gives you all ten victims, with each subsequent code removing one victim from the total. Once the bonus is complete, the game will display the message "Dr Tongue welcomes you to 55 levels of terror" before hanging. The following passwords are treated as valid, and will start the player in the bonus stage "Curse of the Pharaoes". The Blob monsters can only be destroyed with cold weapons. This text appears in the ROM at address 987B: So in this version, they're just blank entries with no icons and no purpose. In the Genesis game, they don't even have any graphics in the ROM.
Items 5C and 66 point to the functionless Grey Potion and Machine respectively, at least in the SNES version. It's missing the question mark on the flask, but that's about it. There's no flamethrower weapon in the Genesis version, so its appearance here is even more confusing. This paint can is used in the SNES version, albeit obscured from the player's vision, and acts as the flamethrower weapon's pick-up object. The SNES version contains graphics for the actual weapon and its HUD icon, but they were cleaned out of this version. In the Sega Genesis version, only the item's pick-up item remain. The Game Genie codes replace Player 1's starting weapon. This string is located at 0x279CA in the US version, 0x2799E in the European version.Ī few items and one weapon are unused, though unfortunately there's nothing unique about them besides their graphics. ZOMBIES ATE MY NEIGHBOURS (tm) Copyright (C) 1993 LucasArts Games Version: 5.4 PAL ZOMBIES ATE MY NEIGHBOURS (tm) Copyright (C) 1993 LucasArts Games Version: 4.4 SEGA Zero direction usage error! Hidden Text USA The complete list of error traps starts at 2D60 in the ROM. Handy! Use the Game Genie code ABTA-B92C to trigger a 68000 Error in the demo. Exclusive to this version of the game is a basic error handler.